SKEET SHOOTING

Skeet Shooting

Clinton Fish & Game Club in Clinton, New York

Every Sunday morning to mid afternoon

$7.00 for a round of 25 targets

Open to the Public 


The event is in part meant to simulate the action of bird hunting. The shooter shoots from seven positions on a semicircle with a radius of 21 yards (19 m), and an eighth position halfway between stations 1 and 7. There are two houses that hold devices known as "traps" that launch the targets, one at each corner of the semicircle. The traps launch the targets to a point 15 feet above ground and 18 feet outside of station 8. One trap launches targets from 10 feet above the ground ("high" house) and the other launches it from 3 feet above ground ("low" house).
At stations 1 and 2 the shooter shoots at single targets launched from the high house and then the low house, then shoots a double where the two targets are launched simultaneously but shooting the high house target first. At stations 3, 4, and 5 the shooter shoots at single targets launched from the high house and then the low house. At stations 6 and 7 the shooter shoots at single targets launched from the high house and then the low house, then shoots a double, shooting the low house target first then the high house target. At station 8 the shooter shoots one high target and one low target.
The shooter must then re-shoot his first missed target or, if no targets are missed, must shoot his 25th shell at the low house station 8. This 25th shot was once referred to as the shooter's option, as he was able to take it where he preferred. Now, to speed up rounds in competition, the shooter must shoot the low 8 twice for a perfect score.

 RULES TO FOLLOW

Follow Order
Be ready to shoot when it's your turn. Load one or two shells at a time and do not close your action or raise your gun until you are in the shooting station. Order of fire changes after each station.

Dropping an unused round
Never pick up you live round on the ground if dropped during loading. Reload your shotgun with your carried rounds. Once you have finished your stand round, pick up your live shell.  

After your round is completed
Empty your chamber and keep the gun pointed down. . Semi-automatics leave open to display your shotgun is not loaded. Over/unders or side by sides leave shotgun unhitched displaying no rounds in barrels. Wait for team to finish stand position and move as a team to the next. 

Load one or two shells
Only one shooter is permitted to shoot at a target with one or two rounds. Before leaving the shooting area after your round is complete unload any live ammo. Semi-automatics leave open to display your shotgun is not loaded. Over/unders or side by sides leave shotgun unhitched displaying no rounds in barrels. 

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