5 STAND

5 Stand

Clinton Fish & Game Club in Clinton, New York

Every Sunday morning to mid afternoon

$10.00 for a round of 25 targets

Open to the Public


There are five stations, or stands and six strategically placed clay target throwers(called traps). Shooters shoot in turn at various combinations of clay birds. Each station will have a menu card that lets the shooter know the sequence of clay birds he or she will be shooting at (i.e. which trap the clay bird will be coming from). The shooter is presented with 5 targets at each station, first a single bird followed by two pairs. Pairs can be either "report pairs," in which the second bird will be launched after the shooter fires at the first; or "true pairs" when both birds launch at the same time. After shooting at the 5 birds on the menu at that station, the shooter proceeds to the next stand, where they find a new menu of 5 targets.
Typical five stand targets are a rabbit, chandelle, overhead, standard skeet high house and low house shots, teal (launched straight up into the air), trap (straight ahead from ground level), and an incoming bird.

Terms:

Battue Clay Target - A clay target that is the same diameter of a standard target (108 mm) but is wafer thin. Faster through the air as a result of design, but slows quickly and falls rapidly and is more susceptible to wind changes.
Chandelle - arching target, is thrown vertically off of the trap's arm, usually showing full face or full belly to the shooter. 
Crossing Target - A target presentation where the target is thrown across the shooters field of vision.
Rabbit Clay Target - A clay target that is designed to roll across the ground, not be thrown in the air. Same diameter as a standard target (108 mm) but has a tougher outer rim designed to withstand the shock of the ground. 
Teal - A high rising target, named after the flight pattern of the teal duck. 
Following Pair - Used mostly in sporting clays, this is when the puller throws the first target, and immediately upon hearing the fire of the gun, throws the same target again. (similar to report pair, but with the same target) 
Report pair - A target presentation involving two separate targets being thrown one after another. The trapper throws the first target and immediately upon hearing the “report” of the gun, releases the second target. There is no reloading between targets.
True Pair - The simultaneous release of two targets at the same time. 
Single - One clay target thrown at a time.  
Dead - Term used for a target broken by the shooter. Must be a visible piece broken from the target to count as dead. 
Lost - Term used for a target that is not broken. 
No-Bird - The call given by a puller or referee that indicates that shooter should not fire at the target. Ex: target that is thrown from a trap machine broken, or a when the trap machine doesn’t throw a bird.
Jam - When a shell doesn’t eject properly, thus preventing the gun from continuing to fire.
Malfunction - Includes misfires, jams, or gun problems. Shooter is allowed to have the target re-thrown. 
Misfire - The failure of a gun to fire; can be due to ammunition or the gun itself. 
 

RULES TO FOLLOW

Follow Order
Be ready to shoot when it's your turn. Load one or two shells at a time and do not close your action or raise your gun until the shooter ahead of you fires. Order of fire changes after each station.

Dropping an unused round
Never pick up you live round on the ground if dropped during loading. Reload your shotgun with your carried rounds. Once the your round is finished pickup live shell before exiting stand and ensuring your shotgun is empty.

Load one or two shells
Only one shooter is permitted to shoot at a target with one or two rounds. Before leaving the shooting area after your round is complete unload any live ammo. Semi-automatics leave open to display your shotgun is not loaded. Over/unders or side by sides leave shotgun unhitched displaying no rounds in barrels. 

Spent shells
You have to pick them up, throw them in the buckets located next to the stand. 


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